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CGF
1999
75views more  CGF 1999»
13 years 11 months ago
Modeling and Rendering Escher-Like Impossible Scenes
Inspired by the drawings of "impossible" objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of th...
Guillermo Savransky, Dan Dimerman, Craig Gotsman
CGF
1999
98views more  CGF 1999»
13 years 11 months ago
Multiresolution Curve and Surface Representation: Reversing Subdivision Rules by Least-Squares Data Fitting
This work explores how three techniques for defining and representing curves and surfaces can be related efficiently. The techniques are subdivision, least-squares data fitting, a...
Faramarz F. Samavati, Richard M. Bartels
CGF
1999
91views more  CGF 1999»
13 years 11 months ago
Compact Metallic Reflectance Models
The paper presents simple, physically plausible, but not physically based reflectance models for metals and other specular materials. So far there has been no metallic BRDF model ...
László Neumann, Attila Neumann, L&aa...
CGF
1999
98views more  CGF 1999»
13 years 11 months ago
Interactive Mechanical Design Variation for Haptics and CAD
A fast design variation technique for mechanical systems is presented. It is used to interactively optimize mechanical characteristics while "self-assembling" or satisfy...
Donald D. Nelson, Elaine Cohen
CGF
1999
70views more  CGF 1999»
13 years 11 months ago
Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets
This paper presents a method for modelling graphics scenes consisting of multiple volumetric objects. A twolevel hierarchical representation is employed, which enables the reducti...
Adrian Leu, Min Chen
CGF
1999
91views more  CGF 1999»
13 years 11 months ago
Efficient and Handy Texture Mapping on 3D Surfaces
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the pro...
Kenji Matsushita, Toyohisa Kaneko
CGF
1999
128views more  CGF 1999»
13 years 11 months ago
Creating Architectural Models from Images
We present methods for creating 3D graphical models of scenes from a limited numbers of images, i.e. one or two, in situations where no scene co-ordinate measurements are availabl...
David Liebowitz, Antonio Criminisi, Andrew Zisserm...
CGF
1999
126views more  CGF 1999»
13 years 11 months ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
CGF
1999
130views more  CGF 1999»
13 years 11 months ago
A Free Form Feature Taxonomy
In this paper the notion of free form feature for aesthetic design is presented. The design of industrial products constituted by free form surfaces is done by using CAD systems r...
M. Fontana, Franca Giannini, M. Meirana
CGF
1999
79views more  CGF 1999»
13 years 11 months ago
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity
The calculation of radiant energy balance in complex scenes has been made possible by hierarchical radiosity methods based on clustering mechanisms. Although clustering offers an ...
Jean-Marc Hasenfratz, Cyrille Damez, Franço...