Sciweavers

CGF
2010
139views more  CGF 2010»
13 years 7 months ago
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors
In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our ...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
CGF
2010
114views more  CGF 2010»
13 years 7 months ago
Transparent and Specular Object Reconstruction
This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with lambertian reflectan...
Ivo Ihrke, Kiriakos N. Kutulakos, Hendrik P. A. Le...
CGF
2010
124views more  CGF 2010»
13 years 7 months ago
Letters to the Editors
Thomas J. Peters, Ph. D
CGF
2010
109views more  CGF 2010»
13 years 7 months ago
Time-Dependent 2-D Vector Field Topology: An Approach Inspired by Lagrangian Coherent Structures
This paper presents an approach to a time-dependent variant of the concept of vector field topology for 2-D vector fields. Vector field topology is defined for steady vector field...
Filip Sadlo, Daniel Weiskopf
CGF
2010
168views more  CGF 2010»
13 years 9 months ago
How to Write a Visualization Research Paper: A Starting Point
This paper attempts to explain the mechanics of writing a research paper in visualization. This serves as a useful starting point for those who have never written a research paper...
Robert S. Laramee
CGF
2010
135views more  CGF 2010»
13 years 9 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
CGF
2010
165views more  CGF 2010»
13 years 9 months ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...
CGF
2010
171views more  CGF 2010»
13 years 9 months ago
Efficient Mean-shift Clustering Using Gaussian KD-Tree
Mean shift is a popular approach for data clustering, however, the high computational complexity of the mean shift procedure limits its practical applications in high dimensional ...
Chunxia Xiao, Meng Liu
CGF
2010
141views more  CGF 2010»
13 years 10 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
CGF
2010
267views more  CGF 2010»
13 years 10 months ago
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...