Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We prese...
Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothroc...
In the contemporary information-saturated world, there is a need for an easier, faster, and more social way to keep office workers updated and better aware of surrounding activiti...
Marcin Wichary, Lucy T. Gunawan, Nele Van den Ende...
We introduce a browser evaluation test (BET), and describe a trial run application of the test. BET is a method for assessing meeting browser performance using the number of obser...
Pierre Wellner, Mike Flynn, Simon Tucker, Steve Wh...
Listening to music on personal, digital devices while mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigatio...
Nigel Warren, Matt Jones, Steve Jones, David Bainb...
This paper discusses the use of eye contact sensing for focus selection operations in remote controlled media appliances. Focus selection with remote controls tends to be cumberso...
This paper discusses the design of a physical and digital system intended to allow for easy manipulation and interaction with the tremendous amount of options present in advanced ...
The effectiveness of adaptive user interfaces highly depends on the how accurately adaptation satisfies the needs of users. This paper presents an empirical study that examined tw...
This paper presents a novel and intuitive paradigm for interacting with autonomous animated characters. This paradigm utilizes a mobile device to allow people to transport charact...
Bill Tomlinson, Man Lok Yau, Jessica O'Connell, Ks...
This paper describes a multi-user version of the "Virtual Raft Project" being exhibited in the Interactivity Program at CHI 2005. The Virtual Raft Project is an interact...