Sciweavers

115
Voted
CIE
2005
Springer
15 years 16 days ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
90
Voted
CIE
2005
Springer
15 years 16 days ago
Portholes and planes: faster dynamic evaluation of potentially visible sets
Timothy Roden, Ian Parberry
73
Voted
CIE
2005
Springer
15 years 16 days ago
Agents-based modeling for a peer-to-peer MMOG architecture
Abdennour El Rhalibi, Madjid Merabti
CIE
2005
Springer
15 years 16 days ago
Sports over a distance
Florian Mueller, Stefan Agamanolis
76
Voted
CIE
2005
Springer
15 years 16 days ago
Adapting motion capture data using weighted real-time inverse kinematics
Michael Meredith, Steve C. Maddock
73
Voted
CIE
2005
Springer
15 years 16 days ago
Preventing bots from playing online games
Philippe Golle, Nicolas Ducheneaut
CIE
2005
Springer
15 years 16 days ago
Pervasive games: bringing computer entertainment back to the real world
Carsten Magerkurth, Adrian David Cheok, Regan L. M...
103
Voted
CIE
2005
Springer
15 years 16 days ago
GameFlow: a model for evaluating player enjoyment in games
Penelope Sweetser, Peta Wyeth