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CIE
2005
Springer
13 years 11 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
CIE
2005
Springer
13 years 11 months ago
Agents-based modeling for a peer-to-peer MMOG architecture
Abdennour El Rhalibi, Madjid Merabti
CIE
2005
Springer
13 years 11 months ago
Sports over a distance
Florian Mueller, Stefan Agamanolis
CIE
2005
Springer
13 years 11 months ago
Preventing bots from playing online games
Philippe Golle, Nicolas Ducheneaut
CIE
2005
Springer
13 years 11 months ago
Pervasive games: bringing computer entertainment back to the real world
Carsten Magerkurth, Adrian David Cheok, Regan L. M...