Anti-aliasing in form factor computation and precise determination of shadow boundaries are important issiresfor Radiosity method. A-Buffer is a technique introduced by Carpenter ...
Q. Wang, J. H. Tang, C. H. Lim, H. C. Teh, Z. Y. H...
This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
The problem of recovering the shape of objects from three-dimensional data is important to many areas of computer graphics and vision. We present here a method for the recovery of...
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modeled by using a hierarchy of implicit surfaces. The hierarchy provides both layere...