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CGI
2001
IEEE
14 years 3 months ago
Paint By Relaxation
We use relaxation to produce painted imagery from images and video. An energy function is first specified; we then search for a painting with minimal energy. The appeal of this st...
Aaron Hertzmann
CGI
2001
IEEE
14 years 3 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel
CGI
2001
IEEE
14 years 3 months ago
Multiple Conceptions of Character-Based Interactive Installations
This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...
Bruce Blumberg, Bill Tomlinson, Marc Downie
CGI
2001
IEEE
14 years 3 months ago
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers
30 digitization devices produce very large sets of 3 0 points sampled from the suqaces of the objects being scanned. A mesh construction procedure needs to be:upplied to derive po...
Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow...
AFRIGRAPH
2001
ACM
14 years 3 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
AFRIGRAPH
2003
ACM
14 years 3 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
ACG
2003
Springer
14 years 3 months ago
DF-PN in Go: An Application to the One-Eye Problem
Akihiro Kishimoto, Martin Müller 0003
ACG
2003
Springer
14 years 3 months ago
First Experimental Results of ProbCut Applied to Chess
ProbCut is a selective-search enhancement to the standard alpha
Albert Xin Jiang, Michael Buro
GD
2006
Springer
14 years 3 months ago
Planar Decompositions and the Crossing Number of Graphs with an Excluded Minor
Tree decompositions of graphs are of fundamental importance in structural and algorithmic graph theory. Planar decompositions generalise tree decompositions by allowing an arbitrar...
David R. Wood, Jan Arne Telle
GD
2006
Springer
14 years 3 months ago
Controllable and Progressive Edge Clustering for Large Networks
Node-link diagrams are widely used in information visualization to show relationships among data. However, when the size of data becomes very large, node-link diagrams will become ...
Huamin Qu, Hong Zhou, Yingcai Wu