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AFRIGRAPH
2010
ACM
14 years 4 months ago
Adaptive LOD editing of quad meshes
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
Daniele Panozzo, Enrico Puppo
DCC
2010
IEEE
14 years 4 months ago
Tanner Graph Based Image Interpolation
This paper interprets image interpolation as a channel decoding problem and proposes a tanner graph based interpolation framework, which regards each pixel in an image as a variab...
Ruiqin Xiong, Wen Gao
EGH
2003
Springer
14 years 4 months ago
The FFT on a GPU
The Fourier transform is a well known and widely used tool in many scientific and engineering fields. The Fourier transform is essential for many image processing techniques, in...
Kenneth Moreland, Edward Angel
ACG
2003
Springer
14 years 4 months ago
The 7-piece Perfect Play Lookup Database for the Game of Checkers
Many research teams and individuals have computed endgame databases for the game of chess which use the distance-to-mate metric, enabling their software to forecast the number of m...
Ed Trice, Gil Dodgen
ACG
2003
Springer
14 years 4 months ago
Building the Checkers 10-piece Endgame Databases
Jonathan Schaeffer, Yngvi Björnsson, Neil Bur...
ACG
2003
Springer
14 years 4 months ago
Search versus Knowledge: An Empirical Study of Minimax on KRK
This article presents the results of an empirical experiment designed to gain insight into what is the effect of the minimax algorithm on the evaluation function. The experiment’...
Aleksander Sadikov, Ivan Bratko, Igor Kononenko
ACG
2003
Springer
14 years 4 months ago
Evaluation Function Tuning via Ordinal Correlation
Heuristic search effectiveness depends directly upon the quality of heuristic evaluations of states in the search space. We show why ordinal correlation is relevant to heuristic se...
Dave Gomboc, T. Anthony Marsland, Michael Buro
ACG
2003
Springer
14 years 4 months ago
New Games Related to Old and New Sequences
We define an infinite class of 2-pile subtraction games, where the amount that can be subtracted from both piles simultaneously, is a function f of the size of the piles. Wytho...
Aviezri S. Fraenkel
ACG
2003
Springer
14 years 4 months ago
Evaluation in Go by a Neural Network using Soft Segmentation
In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
Markus Enzenberger