The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
This paper presents a set of feature enhancement techniques coupled with hardware-accelerated nonphotorealistic rendering for generating more perceptually effective visualizations...
This paper addresses the problem of 3D reconstruction from a set of viewpoints on a short baseline. Its main contribution is the development of a robust algorithm which can extrac...
We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-...
In this paper, we propose a method for shape-similarity search of 3D polygonal-mesh models. The system accepts triangular meshes, but tolerates degenerated polygons, disconnected ...
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased program...
An active contour model for parametric curve and surface approximation is presented. The active curve or surface adapts to the model shape to be approximated in an optimization al...
Helmut Pottmann, Stefan Leopoldseder, Michael Hofe...
In this paper we describe a fast and interactive model to simulate and control the fire phenomenon. We use a modified interactive fluid dynamics solver to describe the motion o...
Densely-sampled image representations such as the light field or Lumigraph have been effective in enabling photorealistic image synthesis. Unfortunately, lighting interpolation w...
Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin, ...