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DIGRA
2005
Springer
14 years 5 months ago
The Ethics of Computer Game Design
Every choice implies responsibility. Responsibility implies ethical values imprinted in those choices. Computer games have been considered “a series of interesting choices”1 ....
Miguel Sicart
DIGRA
2005
Springer
14 years 5 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
DIGRA
2005
Springer
14 years 5 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
DIGRA
2005
Springer
14 years 5 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
DIGRA
2005
Springer
14 years 5 months ago
Online Gaming as a Virtual Forum
Matthew Payne
DIGRA
2005
Springer
14 years 5 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
DIGRA
2005
Springer
14 years 5 months ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan
DIGRA
2005
Springer
14 years 5 months ago
Law, order and conflicts of interest in massively multiplayer online games
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
Daniel Pargman, Andreas Eriksson