Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
The paper informs about rotating line cameras (which capture images of several 100 Megapixel), their use for creating (stereo) panoramas, and how they can be used for texturing cl...
The widespread adoption of the JPEG2000 standard calls for the development of computationally efficient algorithms to analyze the content of imagery compressed using this standard...
Ali Tabesh, Ali Bilgin, Karthik Krishnan, Michael ...
In this paper, we address the design of any number of balanced descriptions using multiple description scalar quantization(MDSQ), based on fast index assignment. The proposed sche...
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...