Sciweavers

CGI
2006
IEEE
14 years 5 months ago
Appearance and Geometry Completion with Constrained Texture Synthesis
A novel approach for appearance and geometry completion over point-sampled geometry is presented in this paper. Based on the result of surface clustering and the given texture samp...
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zh...
CGI
2006
IEEE
14 years 5 months ago
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
In this paper, we introduce a novel approach to denoise meshes taking the balanced flow equation as the theoretical foundation.The underlying model consists of an anisotropic di...
Chunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin For...
CGI
2006
IEEE
14 years 5 months ago
A Video-Driven Approach to Continuous Human Motion Synthesis
We propose a framework to reconstruct human motion based on monocular camera video and motion database. In this framework, we use silhouettes for rough motion estimation based on a...
Rongrong Wang, Xianjie Qiu, Zhaoqi Wang, Shihong X...
CGI
2006
IEEE
14 years 5 months ago
Research on User-Centered Design and Recognition Pen Gestures
Pen-based user interface has become a hot research field in recent years. Pen gesture plays an important role in Pen-based user interfaces. But it’s difficult for UI designers to...
Feng Tian, Tiegang Cheng, Hongan Wang, Guozhong Da...
CGI
2006
IEEE
14 years 5 months ago
Controllable Multi-phase Smoke with Lagrangian Particles
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different typ...
Byung-Seok Roh, Chang-Hun Kim
CGI
2006
IEEE
14 years 5 months ago
Dynamic Medial Axes of Planar Shapes
In this paper a computational model called dynamic medial axis (DMA) is proposed to describe the internal evolution of planar shapes. To define the DMA, a symbolic representation ...
Kai Tang, Yong-Jin Liu
CGI
2006
IEEE
14 years 5 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
CGI
2006
IEEE
14 years 5 months ago
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics
One of the main question addressed by paleoanthropologists is the recovery of plausible motions for extinct species whose knowledge is generally limited to incomplete bones and ske...
Guillaume Nicolas, Franck Multon, Gilles Berillon,...
CGI
2006
IEEE
14 years 5 months ago
Automatic Stained Glass Rendering
Vidya Setlur, Stephen Wilkinson
CGI
2006
IEEE
14 years 5 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...