Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Abstract. A new adaptive tessellation method for general CatmullClark subdivision surfaces is presented. Development of the new method is based on the observation that optimum adap...
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
A second order forward differences based subdivision depth computation technique for extra-ordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new techniqu...
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Direct volume rendering (DVR) is an effective way to visualize 3D vascular images for diagnosis of different vascular pathologies and planning of surgical treatments. Angiograms ar...
Ming-Yuen Chan, Yingcai Wu, Huamin Qu, Albert C. S...