We address the problem of an efficient image-space reconstruction of adaptively sampled scenes in the context of point-based and line-based graphics. The imagespace reconstruction...
Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalc...
The technological advance of sensors is producing an exponential size growth of the data coming from 3D scanning and digital photography. The production of digital 3D models consi...
Marco Callieri, Paolo Cignoni, Massimiliano Corsin...
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the disp...
As multi-core processor systems become more and more widespread, the demand for efficient parallel algorithms also propagates into the field of computer graphics. This is especial...
Bernhard Thomaszewski, Simon Pabst, Wolfgang Bloch...
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
Many volume data possess symmetric features that can be clearly observed, for example, those existing in diffusion tensor image data sets. The exploitations of symmetries for volu...
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...