Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
on games are a recent genre of abstract board games with some interesting geometrical properties. We introduce a recursive metarule with which existing connection games can be exp...
Understanding shapes has been a challenging issue for many years, firstly motivated by computer vision and more recently by many complex applications in diverse fields, such as me...
Marco Attene, Silvia Biasotti, Michela Mortara, Gi...
This paper reports the work on a novel wavelet-based multi-scale filtering application used to generate very smooth subset of profiles known as Class-A curves. The multi-scale rep...
We present a concise and/or-tree notation for describing Hex strategies together with an easily implemented algorithm for verifying strategy correctness. To illustrate our algorith...
Ryan B. Hayward, Broderick Arneson, Philip Henders...
We study codewords of small weight in the codes arising from Desarguesian projective planes. We first of all improve the results of K. Chouinard on codewords of small weight in th...
Veerle Fack, Szabolcs L. Fancsali, Leo Storme, Gee...
This work is inspired by a paper of Hertel and Pott on maximum non-linear functions [8]. Geometrically, these functions correspond with quasi-quadrics; objects introduced in [5]. ...
We provide a stronger definition of anonymity in the context of shared symmetric key primitives, and show that existing schemes do not provide this level of anonymity. A new schem...