In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
We present an experimental study that evaluates four different techniques for visualizing the machine interpretation of handwritten mathematics. Typeset in Place puts a printed fo...
Joseph J. LaViola Jr., Anamary Leal, Timothy S. Mi...
We address the problem of reconstructing the background of a scene from a set of photographs featuring several occluding objects. We assume that the photographs are obtained from ...
Miguel Granados, Hans-Peter Seidel, Hendrik P. A. ...
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Despite the importance of pointing-device movement to efficiency in interfaces, little is known on how target shape impacts speed, acceleration, and other kinematic properties of ...
Jaime Ruiz, David Tausky, Andrea Bunt, Edward Lank...
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suff...
Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy...
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...