Sciweavers

GRAPP
2008
14 years 29 days ago
Ray-Traced Collision Detection for Deformable Bodies
Everton Hermann, François Faure, Bruno Raff...
GRAPP
2008
14 years 29 days ago
Real-Time View-Dependent Visualization of Real World Glossy Surfaces
Claus B. Madsen, Bjarne K. Mortensen, Jens R. Ande...
GRAPP
2008
14 years 29 days ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
GRAPHICSINTERFACE
2008
14 years 29 days ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
GRAPHICSINTERFACE
2008
14 years 29 days ago
Towards a model human cochlea: sensory substitution for crossmodal audio-tactile displays
We present a Model Human Cochlea (MHC): a sensory substitution technique for creating a crossmodal audio-touch display. This research is aimed at designing a chair-based interface...
Maria Karam, Frank A. Russo, Carmen Branje, Emily ...
GRAPHICSINTERFACE
2008
14 years 29 days ago
A model of non-preferred hand mode switching
Effective mode-switching techniques provide users of tablet interfaces with access to a rich set of behaviors. While many researchers have studied the relative performance of mode...
Jaime Ruiz, Andrea Bunt, Edward Lank
GRAPHICSINTERFACE
2008
14 years 29 days ago
Quality scalability of soft shadow mapping
Recently, several soft shadow mapping algorithms have been introduced which extract micro-occluders from a shadow map and backproject them on the light source to approximately det...
Michael Schwarz, Marc Stamminger
GRAPHICSINTERFACE
2008
14 years 29 days ago
Surface-based growth simulation for opening flowers
Takashi Ijiri, Mihoshi Yokoo, Saneyuki Kawabata, T...