It is becoming increasingly common to see computers with two or even three monitors being used today. People seem to like having more display space available, and intuition tells ...
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Large high-resolution displays have been shown to improve user performance over standard displays on many large-scale visualization tasks. But what is the reason for the improveme...
Several web-native information visualization methods (SVG, HTML5's Canvas, native HTML) are studied to contrast their performances at different data scales. Using Java implem...
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Previous efforts involving picture-based passwords have not focused on maintaining a measurably high level of entropy. Since password systems usually allow user selection of passw...
Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions...
Sculpting various 3D facial expressions from a static 3D face model is a process with intensive manual tuning efforts. In this paper, we present an interactive 3D facial expressio...