In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
In this paper we present an algorithm that can be used to implement sequential, causal, or cache consistency in distributed shared memory (DSM) systems. For this purpose it has a ...
Object caching is often used to improve the performance of mobile applications, but the gain is often lessened by the additional load of maintaining consistency between an origina...
Abstract. The Unified Modeling Language (UML) favors the construction of models composed of several submodels, modeling the system comunder development at different levels of abs...
Shared Memory is an interesting communication paradigm for SMP machines and clusters. Weak consistency models have been proposed to improve efficiency of shared memory applications...
SQL extensions that allow queries to explicitly specify data quality requirements in terms of currency and consistency were proposed in an earlier paper. This paper develops a dat...
Availability and performance can be improved using data replication as the basic technique, thus benefitting the services provided by a distributed system. However, replication im...
We introduce a novel and exciting research area: symmetrising levels of consistency to produce stronger forms of consistency and more efficient mechanisms for establishing them. W...
Ian P. Gent, Tom Kelsey, Steve Linton, Colva M. Ro...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Decentralized consistency checking of multi-lateral collaborations is based on propagating local information to trading partners until a fixed point has been reached. However, wh...