We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
We introduce Tukey and Tukey scagnostics and develop graphtheoretic methods for implementing their procedure on large datasets. CR Categories: H.5.2 [User Interfaces]: Graphical U...
Leland Wilkinson, Anushka Anand, Robert L. Grossma...