We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Real world computer vision systems highly depend on reliable, robust retrieval of motion cues to make accurate decisions about their surroundings. In this paper, we present a simp...
We present a tracking method where full camera position and orientation is tracked from intensity differences in a video sequence. The camera pose is calculated based on 3D plane...
We present a refinement of histogram equalization which uses both global and local information to remap the image greylevels. Local image properties, which we generally call neig...
The extraction of optimal features, in a classification sense, is still quite challenging in the context of large-scale classification problems (such as visual recognition), inv...
The necessity and utility of visual attention are discussed in the context of stereo vision in machines and primates. Specific problems that arise in this domain including binocul...
Fingerprint recognition is one of the most reliable and popular biometric recognition methods in these days. In this paper, we describe a fingerprint recognition system consisting...
Docking craft in space and guiding mining machines are areas that often use remote video cameras equipped with one or more controllable light sources. In these applications, the p...
Analyzing human gait has become popular in computer vision. So far, however, contributions to this topic almost exclusively considered the problem of person identification. In th...
Christian Bauckhage, John K. Tsotsos, Frank E. Bun...