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CORR
2004
Springer
118views Education» more  CORR 2004»
13 years 7 months ago
Understanding Search Trees via Statistical Physics
We study the random m-ary search tree model (where m stands for the number of branches of the search tree), an important problem for data storage in computer science, using a varie...
Satya N. Majumdar, David S. Dean, Paul L. Krapivsk...
CORR
2004
Springer
97views Education» more  CORR 2004»
13 years 7 months ago
Scalable Percolation Search in Power Law Networks
Nima Sarshar, P. Oscar Boykin, Vwani P. Roychowdhu...
CORR
2004
Springer
95views Education» more  CORR 2004»
13 years 7 months ago
Unicyclic Components in Random Graphs
E. Ben-Naim, Paul L. Krapivsky
CORR
2004
Springer
107views Education» more  CORR 2004»
13 years 7 months ago
Information Theory - The Bridge Connecting Bounded Rational Game Theory and Statistical Physics
A long-running difficulty with conventional game theory has been how to modify it to accommodate the bounded rationality of all real-world players. A recurring issue in statistica...
David Wolpert
CORR
2004
Springer
86views Education» more  CORR 2004»
13 years 7 months ago
Evolutionary design of photometric systems and its application to Gaia
How do I find the optimal photometric system for a survey? Designing a photometric system to best fulfil a set of scientific goals is a complex task, demanding a compromise betwee...
Coryn A. L. Bailer-Jones
VR
2008
IEEE
180views Virtual Reality» more  VR 2008»
13 years 7 months ago
Transfer of learning in virtual environments: a new challenge?
: The aim of all education is to apply what we learn in different contexts and to recognise and extend this learning to new situations. Virtual learning environments can used to bu...
Cyril Bossard, Gilles Kermarrec, Cédric Buc...
TEDU
2008
126views Education» more  TEDU 2008»
13 years 7 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
TEDU
2008
124views Education» more  TEDU 2008»
13 years 7 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling