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EGH
2009
Springer
13 years 10 months ago
Spatial splits in bounding volume hierarchies
Martin Stich, Heiko Friedrich, Andreas Dietrich
EGH
2009
Springer
13 years 10 months ago
Stream compaction for deferred shading
The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...
EGH
2009
Springer
13 years 10 months ago
Efficient stream compaction on wide SIMD many-core architectures
Stream compaction is a common parallel primitive used to remove unwanted elements in sparse data. This allows highly parallel algorithms to maintain performance over several proce...
Markus Billeter, Ola Olsson, Ulf Assarsson
EGH
2009
Springer
13 years 10 months ago
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Anjul Patney, Mohamed S. Ebeida, John D. Owens
EGH
2009
Springer
13 years 10 months ago
Fast minimum spanning tree for large graphs on the GPU
Graphics Processor Units are used for many general purpose processing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architect...
Vibhav Vineet, Pawan Harish, Suryakant Patidar, P....
EGH
2009
Springer
13 years 10 months ago
Image space gathering
Austin Robison, Peter Shirley