Abstract. IEEE 802.16, also known as WiMAX, is a new wireless access technology for currently increasing demand of wireless high-speed broadband service. Efficient and effective d...
Abstract. In this paper we investigate and compare four aesthetic measures within the context of evolutionary art. We evolve visual art with an unsupervised evolutionary art system...
Computational evolutionary art has been an active practice for at least 20 years. Given the remarkable advances in that time in other realms of computing, including other forms of ...
We describe and evaluate a multi-objective optimisation (MOO) algorithm that works within the Probability Collectives (PC) optimisation framework. PC is an alternative approach to ...
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
A Shinro puzzle is a type of deductive reasoning puzzle that originated in Japanese periodicals. To solve the puzzle, one must locate twelve hidden stones on an 8x8 grid using only...
This paper gives an example of evolved features that improve image retrieval performance. A content-based image retrieval system for skin lesion images is presented. The aim is to ...
Lucia Ballerini, Xiang Li, Robert B. Fisher, Ben A...
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...