This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain firstperson experience...
This article develops a method for drawing samples from which it is impossible to infer any quantile or moment of the underlying distribution. The method provides researchers with...
Weblogs are a source of human activity knowledge comprising valuable information such as facts, opinions and personal experiences. In this paper, we propose a method for mining pe...
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Experience sampling techniques can be used to study user experiences with products in a natural setting and over time. Nowadays, researchers can use selective sampling to link the ...
We approach Information Retrieval (IR) from a User eXperience (UX) perspective. Through introducing a model for Information Retrieval eXperience (IRX), this paper operationalizes a...
Frans van der Sluis, Egon L. van den Broek, Betsy ...
Scrum was trialed at Cimex — a Digital Media Agency in the UK. Our insights centre in particular around the close interactions between the designers and developer working in the ...
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...
— A key design goal of mobile learning is that its built-in experiences are enjoyable and proactive, empowering the learner with the knowledge and ability to self-manage. This im...
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...