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PRESENCE
2010
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13 years 6 months ago
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain firstperson experience...
Nonny de la Peña, Peggy Weil, Joan Llobera,...
MANSCI
2011
13 years 6 months ago
Generating Ambiguity in the Laboratory
This article develops a method for drawing samples from which it is impossible to infer any quantile or moment of the underlying distribution. The method provides researchers with...
Jack Stecher, Timothy Shields, John Dickhaut
ACL
2010
13 years 8 months ago
Detecting Experiences from Weblogs
Weblogs are a source of human activity knowledge comprising valuable information such as facts, opinions and personal experiences. In this paper, we propose a method for mining pe...
Keun-Chan Park, Yoonjae Jeong, Sung-Hyon Myaeng
BCSHCI
2009
13 years 9 months ago
From the gaming experience to the wider user experience
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Eduardo H. Calvillo Gámez, Paul A. Cairns, ...
ISAMI
2010
13 years 9 months ago
Adaptive Experience Sampling: Addressing the Dynamic Nature of In-Situ User Studies
Experience sampling techniques can be used to study user experiences with products in a natural setting and over time. Nowadays, researchers can use selective sampling to link the ...
Martijn H. Vastenburg, Natalia Romero Herrera
IAT
2010
IEEE
13 years 9 months ago
Information Retrieval eXperience (IRX): Towards a Human-Centered Personalized Model of Relevance
We approach Information Retrieval (IR) from a User eXperience (UX) perspective. Through introducing a model for Information Retrieval eXperience (IRX), this paper operationalizes a...
Frans van der Sluis, Egon L. van den Broek, Betsy ...
XPU
2010
Springer
13 years 9 months ago
Design and Development in the "Agile Room": Trialing Scrum at a Digital Agency
Scrum was trialed at Cimex — a Digital Media Agency in the UK. Our insights centre in particular around the close interactions between the designers and developer working in the ...
Katerina Tzanidou, Jennifer Ferreira
VR
2010
IEEE
198views Virtual Reality» more  VR 2010»
13 years 9 months ago
Virtual Experience Test: A virtual environment evaluation questionnaire
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...
TLT
2010
90views more  TLT 2010»
13 years 9 months ago
To Flow and Not to Freeze: Applying Flow Experience to Mobile Learning
— A key design goal of mobile learning is that its built-in experiences are enjoyable and proactive, empowering the learner with the knowledge and ability to self-manage. This im...
Jungho Park, David Parsons, Hokyoung Ryu
PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
13 years 9 months ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard