: During software development projects there is always a particular working “product” that is generated but rarely managed: the knowledge and experience that team members acqui...
Technologies such as Virtual Reality (VR) that induce presence in a virtual, but still external, perceived world, have great power to evoke emotional experiences that can lead to ...
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Andreas Jedlitschka, Klaus-Dieter Althoff, Bjö...
While the inspection of various software artifacts increases the quality of the end product, the effectiveness of an inspection largely depends on the individual inspectors involve...
This paper reports a field evaluation of the mobile phone as a `package' of device and services. The evaluation compares 44 university students' usage and user experienc...
This paper sketches a phenomenological analysis of visual mental imagery and uses it to criticize representationalism and the internalist-versus-externalist framework for understan...
A ubiquitous computing environment will become a solid social infrastructure for recording human experiences in the real world and facilitating human activities. The captured acti...
This paper describes an experience with using the information contained in VerbNet to obtain change of location inferences. We show that the information is available but not encod...
This paper presents our experience in providing students with the best course material possible for the distance learning system at the University of Bucharest. We adapted each ye...
Mihaela Gheorghe, Michaela Logofatu, Daniel Horhoc...
Students have to cope with new technologies, changing environments, and conflicting changes in capstone projects. They often lack practical experience, which might lead to failing...