Within a long-term distributed systems project we repeatedly stumbled across the well-known yet difficult question to either implement from scratch or comprehend and adapt existin...
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
This paper presents an overview of the INRECA methodology for building and maintaining CBR applications. This methodology supports the collection and reuse of experience on the sys...
Ralph Bergmann, Sean Breen, Emmanuelle Fayol, Mehm...
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Nowadays, companies want to learn from their own experiences and to be able to enhance that experience with best principles and lessons learned from other companies. Companies emph...
Sunil Choenni, Richard Walker 0003, Robin Bakker, ...
Experience-based continuous learning is essential for improving products, processes, and technologies in emerging as well as established areas of business and engineering science....
Andreas Jedlitschka, Klaus-Dieter Althoff, Bjö...
Abstract— At our institute, two generations of antropomorphic hands have been designed. In quite a few experiments and demonstrations we could show the abilities of our hands and...
Christoph Borst, Max Fischer, Steffen Haidacher, H...
Distributed systems are inherently complex, and therefore difficult to design and develop. Experience shows that new technologies—such as components, aspects, and application f...
Experience-based Information Systems (EbIS) enable organizations to capture, store and reuse knowledge and experiences for continuous competence development. However, there are sev...
In industrial manufacturing rigorous testing is used to ensure that the delivered products meet their specifications. Mechanical maladjustment or faults often show their presence t...