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PERVASIVE
2006
Springer
14 years 11 days ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
ORL
2008
108views more  ORL 2008»
14 years 11 days ago
Mechanism design for a multicommodity flow game in service network alliances
We study a collaborative multicommodity flow game where individual players own capacity on the edges of the network and share this capacity to deliver commodities. We present memb...
Richa Agarwal, Özlem Ergun
MP
2006
110views more  MP 2006»
14 years 11 days ago
Robust game theory
We present a distribution-free model of incomplete-information games, both with and without private information, in which the players use a robust optimization approach to contend ...
Michele Aghassi, Dimitris Bertsimas
MOR
2006
80views more  MOR 2006»
14 years 11 days ago
Regret Minimization Under Partial Monitoring
We consider repeated games in which the player, instead of observing the action chosen by the opponent in each game round, receives a feedback generated by the combined choice of ...
Nicolò Cesa-Bianchi, Gábor Lugosi, G...
MLQ
2008
63views more  MLQ 2008»
14 years 12 days ago
The stationary set splitting game
The stationary set splitting game is a game of perfect information of length 1 between two players, unsplit and split, in which unsplit chooses stationarily many countable ordinal...
Paul B. Larson, Saharon Shelah
ENDM
2007
85views more  ENDM 2007»
14 years 12 days ago
Fast winning strategies in positional games
For the unbiased Maker-Breaker game, played on the hypergraph H, let τM (H) be the smallest integer t such that Maker can win the game within t moves (if the game is a Breaker’...
Dan Hefetz, Michael Krivelevich, Milos Stojakovic,...
EJC
2007
14 years 12 days ago
Online balanced graph avoidance games
We introduce and study online balanced coloring games on the random graph process. The game is played by a player we call Painter. Edges of the complete graph with n vertices are ...
Martin Marciniszyn, Dieter Mitsche, Milos Stojakov...
EJC
2007
14 years 12 days ago
Bart-Moe games, JumbleG and discrepancy
Let A and B be hypergraphs with a common vertex set V . In a (p, q, A ∪ B) Bart-Moe game, the players take turns selecting previously unclaimed vertices of V . The game ends whe...
Dan Hefetz, Michael Krivelevich, Tibor Szabó...
KI
2008
Springer
14 years 12 days ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
JGT
2008
103views more  JGT 2008»
14 years 12 days ago
Game coloring the Cartesian product of graphs
: This article proves the following result: Let G and G be graphs of orders n and n , respectively. Let G be obtained from G by adding to each vertex a set of n degree 1 neighbors....
Xuding Zhu