The parallel repetition theorem states that for any Two Prover Game with value at most 1 - (for < 1/2), the value of the game repeated n times in parallel is at most (1 - 3 )(n...
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
We introduce and analyze q-potential games and qcongestion games, where q is a positive integer. A 1-potential (congestion) game is a potential (congestion) game. We show that a g...
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...