This paper describes a series of algorithms that allow the unconstrained walkthrough of static scenes shaded with the results of precomputed global illumination. The global illumin...
Gavin S. P. Miller, Steven M. Rubin, Dulce B. Ponc...
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of this procedure is a novel physical error metric that correctly predicts the percep...
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Dona...
Abstract. Simulation of global illumination in 3D scenes is a computationally expensive task. One of the goals of the project HiQoS (High Performance Multimedia Services with Quali...
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination al...
Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goe...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering...
James A. Ferwerda, Stephen H. Westin, Randall C. S...
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...