Recognizing graphic objects from binary images is an important task in many real-life applications. Generally, there are two ways to do the graphics recognition: onestep methods a...
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available providing powerful instruction sets to perform arithmetic and logical operations. In...
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
This paper shows how Markovian segmentation algorithms used to solve well known computer vision problems such as motion estimation, motion detection and stereovision can be signiď¬...
Pierre-Marc Jodoin, Max Mignotte, Jean-Franç...
Automatic separation of text and symbols from graphics in document image is one of the fundamental aims in graphics recognition. In maps, separation of text and symbols from graphi...
Partha Pratim Roy, Eduard Vazquez, Josep Llad&oacu...
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not ...
Cindy M. Robertson, Blair MacIntyre, Bruce N. Walk...
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
CARLO H. SÉQUIN
is a professor of Computer Science at the University of California, Berkeley. He received his Ph.D degree in experimental physics from the University of Basel, ...