In this paper we introduce a simple and efficient scheme for encodingthe connectivityand the stripification of a triangle mesh. Since generating a good set of triangle strips is a...
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplifica...
Caustics produce beautiful and intriguing illumination patterns. However, their complex behavior make them difficult to simulate accurately in all but the simplest configurations....
This paper discusses navigation issues in large-scale databases and proposes hypermap visualizations as effective navigational views. We describe the ZTree, a technique that allow...
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
In the past, new global illumination algorithms have usually been designed as a single module that was responsible for the simulation of all aspects of illumination in a scene. A ...
Philipp Slusallek, Marc Stamminger, Hans-Peter Sei...
This paper describes a comprehensive experimental evaluation of a two-handed free-form surface editor called THRED, which uses a pair of Polhemus 3D trackers with added buttons in...
We present an e cient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minim...