Sciweavers

GRAPHICSINTERFACE
2003
14 years 25 days ago
A Stream Algorithm for the Decimation of Massive Meshes
We present an out-of-core mesh decimation algorithm that is able to handle input and output meshes of arbitrary size. The algorithm reads the input from a data stream in a single ...
Jianhua Wu, Leif Kobbelt
GRAPHICSINTERFACE
2003
14 years 25 days ago
Interactive Deformation Using Modal Analysis with Constraints
Modal analysis provides a powerful tool for efficiently simulating the behavior of deformable objects. This paper shows how manipulation, collision, and other constraints may be ...
Kris K. Hauser, Chen Shen, James F. O'Brien
GRAPHICSINTERFACE
2003
14 years 25 days ago
The Effects of Dynamic Transparency on Targeting Performance
Transparency can be used to increase the visibility of a user’s workspace in situations where the space is obscured by floating windows and tool palettes. Dynamic transparency t...
Carl Gutwin, Jeff Dyck, Chris Fedak
GRAPHICSINTERFACE
2003
14 years 25 days ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
GRAPHICSINTERFACE
2003
14 years 25 days ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
GRAPHICSINTERFACE
2003
14 years 25 days ago
Distortion minimization and continuity preservation in surface pasting
Surface pasting is a hierarchical modeling technique capable of adding local details to tensor product Bspline surfaces without incurring significant computational costs. In this...
Rick Leung, Stephen Mann
GRAPHICSINTERFACE
2003
14 years 25 days ago
Silhouette-Based 3D Face Shape Recovery
The creation of realistic 3D face models is still a fundamental problem in computer graphics. In this paper we present a novel method to obtain the 3D shape of an arbitrary human ...
Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Ra...
GRAPHICSINTERFACE
2001
14 years 25 days ago
3D Scene Manipulation with 2D Devices and Constraints
Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user...
Graham Smith, Wolfgang Stürzlinger, Tim Salzm...
GRAPHICSINTERFACE
2001
14 years 25 days ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
GRAPHICSINTERFACE
2001
14 years 25 days ago
An Isometric Joystick as a Pointing Device for Handheld Information Terminals
Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-andclick interaction usin...
Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppi...