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TEI
2009
ACM
100views Hardware» more  TEI 2009»
14 years 4 months ago
Decoupling interaction hardware design using libraries of reusable electronics
This paper presents our research toward the design and development of a library of electronic hardware modules called Blades and Tiles. Interaction hardware design with blades and...
Rajesh Sankaran, Brygg Ullmer, Jagannathan Ramanuj...
TEI
2009
ACM
112views Hardware» more  TEI 2009»
14 years 4 months ago
The effect of representation location on interaction in a tangible learning environment
Drawing on the ‘representation’ TUI framework [21], this paper reports a study that investigated the concept of ‘representation location’ and its effect on interaction and...
Sara Price, Taciana Pontual Falcão, Jennife...
TEI
2009
ACM
95views Hardware» more  TEI 2009»
14 years 4 months ago
Shoebox: mixing storage and display of digital images in the home
This paper describes the rationale and design process for Shoebox, a “digital box” that combines the storage and display of digital images in the home in one unit. By combinin...
Richard Banks, Abigail Sellen
TEI
2009
ACM
106views Hardware» more  TEI 2009»
14 years 4 months ago
Spime builder: a tangible interface for designing hyperlinked objects
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
TEI
2009
ACM
151views Hardware» more  TEI 2009»
14 years 4 months ago
Architales: physical/digital co-design of an interactive story table
Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still...
Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad...
TEI
2009
ACM
141views Hardware» more  TEI 2009»
14 years 4 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
TEI
2009
ACM
133views Hardware» more  TEI 2009»
14 years 4 months ago
Bimanual tangible interaction with mobile phones
In the context of tangibility, mobile phones are rapidly becoming sensor-rich handheld computers with the potential to take better advantage of our physical capabilities and our l...
Darren Edge, Alan F. Blackwell
TEI
2009
ACM
70views Hardware» more  TEI 2009»
14 years 4 months ago
Peripheral tangible interaction by analytic design
Tangible User Interfaces (TUIs) are commonly accepted as those in which the configuration of physical objects embodies digital system state, providing “graspable” digital medi...
Darren Edge, Alan F. Blackwell
TEI
2009
ACM
99views Hardware» more  TEI 2009»
14 years 4 months ago
Multi-finger interactions with papers on augmented tabletops
Although many augmented tabletop systems have shown the potential and usability of finger-based interactions and paper-based interfaces, they have mainly dealt with each of them ...
Son Do-Lenh, Frédéric Kaplan, Akshit...
TEI
2009
ACM
98views Hardware» more  TEI 2009»
14 years 4 months ago
Shutters: a permeable surface for environmental control and communication
Surfaces capable of modulating permeability have long been used in architecture for environmental control, but have remained largely unexplored as information displays. The advent...
Marcelo Coelho, Pattie Maes