Sciweavers

HCI
2009
13 years 10 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
HCI
2009
13 years 10 months ago
A Visualization Approach for Group Behaviors, Beliefs and Intentions to Support Critical Decisions
During persistent surveillance of a given population in a conflict situation, data management can quickly become unwieldy due to the inundation of low-level information from many, ...
Colleen L. Phillips, Norman D. Geddes, Justin T. S...
HCI
2009
13 years 10 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HCI
2009
13 years 10 months ago
Social Adaptation of ERP Software: Tagging UI Elements
Abstract. In this paper we present a newly designed annotation and collaboration component, which has been prototypically implemented on top of an ERP (Enterprise Resource Planning...
Marcus Nitsche, Martin Christof Kindsmüller, ...
HCI
2009
13 years 10 months ago
User Reputation Evaluation Using Co-occurrence Feature and Collective Intelligence
It becomes more difficult to find valuable contents in the Web 2.0 environment since lots of inexperienced users provide many unorganized contents. In the previous researches, peop...
Jeong-Won Cha, Hyun-woo Lee, Yo-Sub Han, Laehyun K...
HCI
2009
13 years 10 months ago
Evaluation of User Reputation on YouTube
In the Web 2.0 era, people not only read web contents but upload, view, share and evaluate all contents on the web. This leads us to introduce a new type of social network that is ...
Yo-Sub Han, Laehyun Kim, Jeong-Won Cha
HCI
2009
13 years 10 months ago
Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions
Virtual communities that make use of social network site features blend known applications of virtual communities. These communities can be simultaneously social and commercial, or...
Stefan Haefliger, Philip Reichen, Peter M. Jä...
HCI
2009
13 years 10 months ago
Ghatcha: GHost Avatar on a Telework CHAir
Yutaka Ishii, Kouzi Osaki, Tomio Watanabe
HCI
2009
13 years 10 months ago
Instant Online Communities as a Means to Foster Conferences
Abstract. In this paper we introduce an instant online community (IOC) solution as an add-on for existing websites. The IOC enables social interaction between the main content prov...
Martin Christof Kindsmüller, Jan Milz, Johann...
HCI
2009
13 years 10 months ago
AR City Representation System Based on Map Recognition Using Topological Information
This paper presents a system for overlaying 3D GIS data information such as 3D buildings onto a 2D physical urban map. We propose a map recognition framework by analysis of distrib...
Hideaki Uchiyama, Hideo Saito, Myriam Servieres, G...