Photo sharing on camera phones is becoming a common way to maintain closeness and relationships with friends and family. How people share their photos in collocated settings using...
When designing purely physical products we do not necessarily have to understand what it is about their physicality that makes them work - they simply have it. However, as we desi...
The quality of user experience is intricately related to the users' cultural characteristics. However, not many studies have dealt with important cultural characteristics whi...
Inseong Lee, Gi Woong Choi, Jinwoo Kim, Solyung Ki...
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...
This paper reports the results of an international web-based survey on the use of field studies in the design and evaluation of interactive systems, which was conducted between De...
Kelly Monahan, Mia Lahteenmaki, Sharon McDonald, G...
To help consumers dealing with their growing amount of home video, we have developed the Edit While Watching (EWW) system. It is designed to automatically create an edited version...
Current prediction models for usability evaluations are based on stochastic distributions derived from series of Bernoulli processes. The underlying assumption of these models is ...
The last few years have seen the release of an increasing number of new IT-related devices into the marketplace that have started to utilize tactile feedback. These include those ...
Ambient Assisted Living (AAL) aims at supporting elderly people in their daily lives, allowing them to grow old at home. In order to provide easy remote control over the rapidly g...