Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this co...
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti...
Contemporary family life can be very stressful and many families are often busy and separated by time or distance. Physical separation makes it difficult to maintain an awareness ...
Thomas Dalsgaard, Mikael B. Skov, Bo Ramsdahl Thom...
This paper presents an exploratory study exploring the potential of audio recording as a form of sentimental memory capture. Drawing on data from four family households, we spotli...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
The visual fidelity (fidelity) of a design diagram affects perception and design performance. Hand-drawn diagrams are more effective working documents for early design tasks such ...
Louise Yeung, Beryl Plimmer, Brenda Lobb, Douglas ...
The defining characteristic of the Internet today is an abundance of information and choice. Recommender Systems (RS), designed to alleviate this problem, have so far not been ver...
Philip Bonhard, Martina Angela Sasse, Clare Harrie...
Usable security has unique usability challenges because the need for security often means that standard humancomputer-interaction approaches cannot be directly applied. An importa...
Sonia Chiasson, Alain Forget, Robert Biddle, Paul ...
My dissertation work focuses on the motivation for adopting emergency response technology in community settings. The main purpose of my study is to understand various factors that...
The current practice of designing the auditory mode in the user interface is poorly understood. In this survey, we aim at revealing the common understanding of the role of audio i...
Christopher Frauenberger, Tony Stockman, Marie-Luc...