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ACMACE
2008
ACM
13 years 9 months ago
Loop-R: real-time video interface
Loop-R is a real-time video performance tool, based in the exploration of low-tech, used technology and human engineering research. With this tool its author is giving a shout to ...
Rui Pereira
ACMACE
2008
ACM
13 years 9 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
ACMACE
2008
ACM
13 years 9 months ago
Training social learning skills by collaborative mobile gaming in museums
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
Jolien Schroyen, Kris Gabriëls, Kris Luyten, ...
ACMACE
2008
ACM
13 years 9 months ago
IncreTable, a mixed reality tabletop game experience
IncreTable is a mixed reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions ...
Jakob Leitner, Michael Haller, Kyungdahm Yun, Woon...
ACHI
2008
IEEE
13 years 9 months ago
Specification for User Modeling with Self-Observing Systems
The complicated user interfaces and complex functionality of nowadays interactive products lead to a new class of failures: People do not understand their products and thus fail t...
Mathias Funk, Piet van der Putten, Henk Corporaal
VISSYM
2007
13 years 10 months ago
Dimensional Congruence for Interactive Visual Data Mining and Knowledge Discovery
Many authors in the field of 3D human computer interaction have described the advantages of 3D user interfaces: Intuitive metaphors from daily life, immersive workspaces, virtual ...
Sebastian Baumgärtner, Achim Ebert, Matthias ...
CHI
2010
ACM
13 years 10 months ago
ContraVision: presenting contrasting visions of future technology
How can we best explore the range of users' reactions when developing future technologies that may be controversial, such as personal healthcare systems? Our approach
Blaine A. Price, Clara Mancini, Yvonne Rogers, Aro...
CHI
2010
ACM
13 years 10 months ago
Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data
In this paper we describe Graaasp, a social software currently under development to support the creation of a real usage database of social artifacts. Our goals are twofold: First...
Evgeny Bogdanov, Sandy El Helou, Denis Gillet, Chr...
CHI
2010
ACM
13 years 10 months ago
FingerCloud: uncertainty and autonomy handover incapacitive sensing
Simon Rogers, John Williamson, Craig Stewart, Rode...