Models of learning and performing by exploration assume that the semantic distance between task descriptions and screen labels controls in part the usersÕ search strategies. Neve...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long been considered as an alternative or potentially superior pointing method for c...
The VisMap system provides for “visual manipulation” of arbitrary off-the-shelf applications, through an application’s graphical user interface. VisMap’s API-independent c...
We present TouchCounters, an integrated system of electronic modules, physical storage containers, and shelving surfaces for the support of collaborative physical work. Through ph...
Inspired by Hill and Hollan’s original work [6], we have been developing a theory of interaction history and building tools to apply this theory to navigation in a complex infor...
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Although current online chat environments provide new opportunities for communication, they are quite constrained in their ability to convey many important pieces of social inform...
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on providing non-verbal cues which are less redundantly coded in speech than those n...