Sciweavers

CHI
2000
ACM
14 years 1 days ago
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
This article introduces a new interaction model called Instrumental Interaction that extends and generalizes the principles of direct manipulation. It covers existing interaction ...
Michel Beaudouin-Lafon
CHI
2000
ACM
14 years 1 days ago
Symmetric bimanual interaction
We present experimental work that explores the factors governing symmetric bimanual interaction in a two-handed task that requires the user to track a pair of targets, one target ...
Ravin Balakrishnan, Ken Hinckley
CHI
2000
ACM
14 years 1 days ago
Storytelling with digital photographs
Photographs play a central role in many types of informal storytelling. This paper describes an easy-to-use device that enables digital photos to be used in a manner similar to pr...
Marko Balabanovic, Lonny L. Chu, Gregory J. Wolff
CHI
2000
ACM
14 years 1 days ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware
ACMDIS
2000
ACM
14 years 1 days ago
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
ACMDIS
2000
ACM
14 years 1 days ago
The Social Life of Engineering Authorizations
We may view documents, not only as “containers” for information, but also as active participants in organizing and sustaining communities. This paper discusses our experiences...
William A. Stubblefield, Karen S. Rogers
ACMDIS
2000
ACM
14 years 1 days ago
Contextual Prototyping of User Interfaces
Contextual development differs from traditional user interface development in several ways: It focuses on the context of usage and the user population rather than on the technical...
Christian Stary
ACMDIS
2000
ACM
14 years 1 days ago
Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product Design
This paper describes the experience gained in the case study of adapting the Bridge, a GUI design method to the design of non-GUI interactive consumer products. An industrial desi...
Simo Säde, Katja Battarbee
ACMDIS
2000
ACM
14 years 1 days ago
PaperButtons: Expanding a Tangible User Interface
: Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this pro...
Elin Rønby Pedersen, Tomas Sokoler, Les Nel...
ACMDIS
2000
ACM
14 years 1 days ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter