Sciweavers

CHI
2004
ACM
14 years 8 months ago
Digital graffiti: public annotation of multimedia content
Our physical environment is increasingly filled with multimedia content on situated, community public displays. We are designing methods for people to post and acquire digital inf...
Scott Carter, Elizabeth F. Churchill, Laurent Deno...
CHI
2004
ACM
14 years 8 months ago
3Book: a scalable 3D virtual book
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for digital library and information-intensive applications. The 3Book is able to repr...
Stuart K. Card, Lichan Hong, Jock D. Mackinlay, Ed...
CHI
2004
ACM
14 years 8 months ago
Ambient intelligence for scientific discovery
Yang Cai 0002, Judith Klein-Seetharaman
CHI
2004
ACM
14 years 8 months ago
HCI and usability in Russia
This paper presents the "bird's-eye-view" of the development and growth of HCI and usability within academia and industry in Russia. The paper also highlights the c...
Ivan Burmistrov, Alexey Kopylov, Platon Dneprovsky...
CHI
2004
ACM
14 years 8 months ago
Banner ads hinder visual search and are forgotten
Banner ads persist on the Internet in spite of evidence against their efficacy. Many ads include animation in an attempt to increase their attentional capture. An experiment was c...
Moira Burke, Nicholas Gorman, Erik Nilsen, Anthony...
CHI
2004
ACM
14 years 8 months ago
A comparison of synchronous remote and local usability studies for an expert interface
Synchronous remote usability studies can be a convenient and cost-effective alternative to conventional local usability studies. Although they are common in the field, there has b...
A. J. Bernheim Brush, Morgan Ames, Janet Davis
CHI
2004
ACM
14 years 8 months ago
How to trust robots further than we can throw them
Panelists with backgrounds in diverse aspects of humanrobot interaction will discuss the challenges of human-robot interaction in terms of operator trust. The panel will showcase ...
David J. Bruemmer, Douglas A. Few, Michael A. Good...
CHI
2004
ACM
14 years 8 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
CHI
2004
ACM
14 years 8 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
CHI
2004
ACM
14 years 8 months ago
Non-visual information display using tactons
This paper describes a novel form of display using tactile output. Tactons, or tactile icons, are structured tactile messages that can be used to communicate message to users non-...
Stephen A. Brewster, Lorna M. Brown