Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
In many parts of the world, Human-Computer Interaction (HCI) emerged as an interdisciplinary activity between the fields of Computer Science, Cognitive Psychology and / or Human F...
We have observed numerous times how young children find it difficult to use software that provides different functionality with each mouse button. To better learn how young childr...
Juan Pablo Hourcade, Benjamin B. Bederson, Allison...
This paper describes the development of EyeDraw, a software system that enables children with severe motor impairments to draw pictures by just moving their eyes. EyeDraw will hel...
User-driven innovation regards users as a resource in the innovation process. Taking prototypes of novel technology as a starting point, a dialogue with users becomes a springboar...
In this paper we present ECS Display, a large plasma screen that tracks the user's point of gaze from a distance, without any calibration. We discuss how we applied ECS Displ...
David Holman, Roel Vertegaal, Changuk Sohn, Daniel...
Speech interfaces should have a capability of dealing with inexplicit utterances including such as ellipsis and deixis since they are common phenomena in our daily conversation. T...
Zaliyana Mohd Hanafiah, Chizu Yamazaki, Akio Nakam...
While much basic research exists on the effects of various visual properties on visual search, the application of such research to real-world tasks is lacking. The purpose of this...