Culture and affect are closely tied domains that have been considered separately in HCI until now. After carefully reviewing research done in each of those domains, a formal ontolo...
Emmanuel G. Blanchard, Riichiro Mizoguchi, Susanne...
Abstract. A large amount of research attempts to define trust, yet relatively little research attempts to experimentally verify what makes trust needed in interactions with humans ...
Abstract. The visualization of geographic information requires large displays. Even large screens can be insufficient to visualize e.g. a long route in a scale, such that all decis...
The most usable user-interface is not necessarily the most popular. For example, the extent to which an interaction is based on graphics can depend highly on convention rather than...
Abstract. In this paper different interaction schemes which are currently implemented by major automotive manufacturers have been identified and analyzed. Complete overviews on all...
This study tries to find the designing blind spots of the voice prompt function in the current car navigation systems and make improvement suggestions. The experimental plan was im...
In this research, we propose the method for detecting moving objects in front of the Segway by detecting running state for the Segway. Running state of the personal vehicle Segway ...
In this article, we address some of the issues concerning emotion recognition from processing physiological signals captured by bio-sensors. We discuss some of our preliminary resu...
Tessa Verhoef, Christine L. Lisetti, Armando Barre...
This paper describes the design of ConvoCons, a system to promote affinity of group members working in a co-located multitouch environment. The research includes an exploratory stu...
An ambient user interface is a set of hidden intelligent interfaces that recognize user's presence and provides services to immediate needs. There are several research activit...