We present an experimental comparison of multi-touch and tangible user interfaces for basic interface actions. Twelve participants completed manipulation and acquisition tasks on ...
Blogs are becoming an increasingly important medium-socially, academically, and politically. Much research has involved analyzing blogs, but less work has considered how such anal...
Eric P. S. Baumer, Jordan Sinclair, Bill Tomlinson
We reflect on activities to design a mobile application to enable rural people in South Africa's Eastern Cape to record and share their stories, which have implications for `...
Nicola J. Bidwell, Thomas Reitmaier, Gary Marsden,...
This paper clarifies two common patterns of multitasking on the Web, namely Multiple Tasks (MT) and Multiple Session Task (MST). To support both of these, the task concept needs t...
Researchers have detailed the importance of routines in how people live and work, while also cautioning system designers about the importance of people's idiosyncratic behavi...
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables
are
hybrid tangible-g...
We present our experiences of using an iterative, prototypedriven approach to developing social systems with the participation of communities, inspired by probe-based methodologie...
Increasing our knowledge of how design affects behaviour in the workplace has a large potential for reducing electricity consumption. This would be beneficial for the environment ...
To counter the increasing number of online threats for users' privacy and security, this paper explores the design of an ambient security indicator, in form of a standard key...
Alexander De Luca, Bernhard Frauendienst, Max-Eman...
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...