The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
Using pre-recorded human motion and trajectory tracking, we can control the motion of a humanoid robot for free-space, upper body gestures. However, the number of degrees of freed...
Nancy S. Pollard, Jessica K. Hodgins, Marcia Riley...
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Recovering articulated human motion is an important task in many applications including surveillance and human-computer interaction. In this paper, a hierarchical factorization met...
In this paper we address the problem of automatically deriving vocabularies of motion modules from human motion data, taking advantage of the underlying spatio-temporal structure ...
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
This paper presents a new method of detecting and predicting motion tracking failures with applications in human motion and gait analysis. We define a tracking failure as an event...
Shiloh L. Dockstader, Nikita S. Imennov, A. Murat ...
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruc...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...