This paper describes experiences with quasiautomated creation of a computational ontology for maritime information from a mixed collection of source material. Based on these exper...
Consider a supervised learning problem in which examples contain both numerical- and text-valued features. To use traditional featurevector-based learning methods, one could treat...
Sofus A. Macskassy, Haym Hirsh, Arunava Banerjee, ...
We give a graph theoretical characterization of answer sets of normal logic programs. We show that there is a one-to-one correspondence between answer sets and a special, non-stan...
The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, ...
In the future, webs of unmanned air and space vehicles will act together to robustly perform elaborate missions in uncertain environments. We coordinate these systems by introduci...
This paper describes an algorithm for solving large state-space MDPs (represented as factored MDPs) using search by successive refinement in the space of non-homogeneous partition...
New methods to generate hard random problem instances have driven progress on algorithms for deduction and constraint satisfaction. Recently Achlioptas et al. (AAAI 2000) introduc...
Henry A. Kautz, Yongshao Ruan, Dimitris Achlioptas...
Computer modeling and simulation are indispensable for understanding the functioning of an organism on a molecular level. We present an implemented method for the qualitative simu...