We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn twodimensional strokes. We first extract a skeleton from the 2D contour...
A new approach to ray tracing implicit surfaces based on recursive space subdivision is presented in this paper. Interval arithmetic, already used to calculate intersections in ray...
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
— This paper presents an interior point approach to exact distance computation between convex objects represented as intersections of implicit surfaces. Exact distance computatio...
Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present...
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or softobjects). While it gives them the unique ability to smoothly merge in...
Though implicit representations of surfaces have often been used for various computer graphics tasks like modeling and morphing of objects, it has rarely been used for registratio...
Kernel machines have recently been considered as a promising solution for implicit surface modelling. A key challenge of machine learning solutions is how to fit implicit shape mo...