Sciweavers

AAAI
2007
14 years 16 hour ago
Restart Schedules for Ensembles of Problem Instances
The mean running time of a Las Vegas algorithm can often be dramatically reduced by periodically restarting it with a fresh random seed. The optimal restart schedule depends on th...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...
AAAI
2008
14 years 16 hour ago
Exposing Parameters of a Trained Dynamic Model for Interactive Music Creation
As machine learning (ML) systems emerge in end-user applications, learning algorithms and classifiers will need to be robust to an increasingly unpredictable operating environment...
Dan Morris, Ian Simon, Sumit Basu
AAAI
2007
14 years 16 hour ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
2008
14 years 16 hour ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2007
14 years 16 hour ago
Adaptive Localization in a Dynamic WiFi Environment through Multi-view Learning
Accurately locating users in a wireless environment is an important task for many pervasive computing and AI applications, such as activity recognition. In a WiFi environment, a m...
Sinno Jialin Pan, James T. Kwok, Qiang Yang, Jeffr...
AAAI
2008
14 years 16 hour ago
Efficient Memoization for Dynamic Programming with Ad-Hoc Constraints
We address the problem of effective reuse of subproblem solutions in dynamic programming. In dynamic programming, a memoed solution of a subproblem can be reused for another if th...
Joxan Jaffar, Andrew E. Santosa, Razvan Voicu
AAAI
2007
14 years 16 hour ago
M2ICAL Analyses HC-Gammon
Wee-Chong Oon, Martin Henz
AAAI
2007
14 years 16 hour ago
Generating and Solving Logic Puzzles through Constraint Satisfaction
Solving logic puzzles has become a very popular past-time, particularly since the Sudoku puzzle started appearing in newspapers all over the world. We have developed a puzzle gene...
Barry O'Sullivan, John Horan
AAAI
2007
14 years 16 hour ago
Dominance and Equivalence for Sensor-Based Agents
This paper describes recent results from the robotics community that develop a theory, similar in spirit to the theory of computation, for analyzing sensor-based agent systems. Th...
Jason M. O'Kane, Steven M. LaValle
AAAI
2007
14 years 16 hour ago
Relation Extraction from Wikipedia Using Subtree Mining
The exponential growth and reliability of Wikipedia have made it a promising data source for intelligent systems. The first challenge of Wikipedia is to make the encyclopedia mac...
Dat P. T. Nguyen, Yutaka Matsuo, Mitsuru Ishizuka