Sciweavers

AAAI
2015
8 years 6 months ago
Goal Recognition Design for Non-Optimal Agents
Goal recognition design involves the offline analysis of goal recognition models by formulating measures that assess the ability to perform goal recognition within a model and ï¬...
Sarah Keren, Avigdor Gal, Erez Karpas
AAAI
2015
8 years 6 months ago
Learning Entity and Relation Embeddings for Knowledge Graph Completion
Knowledge graph completion aims to perform link prediction between entities. In this paper, we consider the approach of knowledge graph embeddings. Recently, models such as TransE...
Yankai Lin, Zhiyuan Liu, Maosong Sun, Yang Liu, Xu...
AAAI
2015
8 years 6 months ago
Integrating Image Clustering and Codebook Learning
Image clustering and visual codebook learning are two fundamental problems in computer vision and they are tightly related. On one hand, a good codebook can generate effective fea...
Pengtao Xie, Eric P. Xing
AAAI
2015
8 years 6 months ago
Semantic Lexicon Induction from Twitter with Pattern Relatedness and Flexible Term Length
With the rise of social media, learning from informal text has become increasingly important. We present a novel semantic lexicon induction approach that is able to learn new voca...
Ashequl Qadir, Pablo N. Mendes, Daniel Gruhl, Neal...
AAAI
2015
8 years 6 months ago
Refer-to-as Relations as Semantic Knowledge
We study Refer-to-as relations as a new type of semantic knowledge. Compared to the much studied Is-a relation, which concerns factual taxonomic knowledge, Refer-to-as relations a...
Song Feng, Sujith Ravi, Ravi Kumar, Polina Kuznets...
AAAI
2015
8 years 6 months ago
Mining User Interests from Personal Photos
Personal photos are enjoying explosive growth with the popularity of photo-taking devices and social media. The vast amount of online photos largely exhibit users’ interests, em...
Pengtao Xie, Yulong Pei, Yuan Xie, Eric P. Xing
AAAI
2015
8 years 6 months ago
Interactive Narrative Planning in The Best Laid Plans
The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate ...
Stephen G. Ware, Robert Michael Young, Christian S...
AAAI
2015
8 years 6 months ago
Cooperative Game Solution Concepts that Maximize Stability under Noise
In cooperative game theory, it is typically assumed that the value of each coalition is known. We depart from this, assuming that v(S) is only a noisy estimate of the true value V...
Yuqian Li, Vincent Conitzer
AAAI
2015
8 years 6 months ago
Predicting Emotion Perception Across Domains: A Study of Singing and Speaking
Emotion affects our understanding of the opinions and sentiments of others. Research has demonstrated that humans are able to recognize emotions in various domains, including spee...
Biqiao Zhang, Emily Mower Provost, Robert Swedberg...
AAAI
2015
8 years 6 months ago
Lifting Model Sampling for General Game Playing to Incomplete-Information Models
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with incomplete info...
Michael John Schofield, Michael Thielscher