Abstract. Entertainment computing is on its way getting an established academic discipline. The scope of entertainment computing is quite broad (see the scope of the international ...
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Abstract. Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users ...
Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet...
Abstract. To inform the design of interactive drama systems, we investigate the experience of an interactor being part of a story that they can have a fundamental influence on. Im...
In this text, we intend to explore the possibilities of sound manipulation in a context of augmented reality (AR) through the use of robots. We use the random behaviour of robots i...
Abstract. Interactive multi-touch tables can be a powerful means of communication for collaborative work as well as an engaging environment for competition. Through enticing gamepl...
Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet...
News aggregators are widely used to read RSS feeds but they require the user to be in front of a screen. While moving, people usually do not have any display, or very small ones. M...
Patrick Salamin, Alexandre Wetzel, Daniel Thalmann...
The current work presents the affective interface adaptations in the Musickiosk application. Adaptive interaction poses several open questions since there is no unique way of mappi...
Lori Malatesta, Amaryllis Raouzaiou, L. Pearce, Ko...
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...