We describe how some simple properties of discrete one-forms directly relate to some old and new results concerning the parameterization of 3D mesh data. Our first result is an ea...
Wireless Mesh Network (WMN) is a multi-hop mesh network that consists of mesh routers and mesh clients, where mesh routers are static and form the backbone of the mesh network. Th...
We introduce a scheme for constructing a CatmullClark subdivision surface that interpolates the vertices of a quadrilateral mesh with arbitrary topology. The basic idea here is to...
Zhongxian Chen, Xiaonan Luo, Le Tan, Binghong Ye, ...
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of s...
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the disp...
In many industries, products are constructed by assembled surface patches in 3, where each patch is expected to have an isometric map to a corresponding region in 2. The widely in...
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...